[ITmedia News] LINEの仮想通貨交換所「BITMAX」終了へ 「暗号資産市場の環境変化」で

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В России допустили «второй Чернобыль» в Иране22:31

16‑летняя дочь Юлии Пересильд снялась в откровенном образе20:42

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沧海横流显砥柱。坚持中国共产党的全面领导,是实现中华民族伟大复兴的根本保证。

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用好“加减乘除”

The obvious answer for me is to just not use big game engines, and write my own small tools for my specific use cases. It's more fun, and I like controlling my development stack. I know when something goes wrong I can find the problem and address it, instead of submitting a bug report and 3 months later hearing back it "won't be fixed". I like knowing that in another two decades from now I will still be able to compile my game without needing to pirate an ancient version of a broken game engine.